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My Work In Games:

 

Below are some recent highlights from my game design career, and if you scroll down far enough, you'll find the older and weirder stuff :)

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I was the Game Director for The Current, a deckbuilding roguelike RPG that is currently in alpha.

Since it is not officially announced yet, this single image is all the info you're allowed to get for now!

Gerda: A Flame in Winter is an award-winning story-driven RPG.

I was the Lead Design and Writing, designed the game's systems and its narrative structure, and managed the writing and level design teams.

Read more about the game here.

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My MA thesis videogame, Archipelago, received a few design award nominations and honorable mentions as well as an arts grant. It is a casual adventure game with an innovative structure.

 

Read more about it here.

The Dead and the Drunk is a DLC for the game Broken Lines.

 

As the studio's lead designer, I helped define the narrative, mechanics, level design and progression.

Read more about the game here.

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I helped design the UX and pedagogical plan and did all level design for the prototype and demo phase of the educational game Plethora, which has since been rolled out in educational institutions and played by over 200,000 students. See more on their website.

I was the Game Designer on OWW, a sandbox MMO game, throughout the critical period of its Early Access launch. As of the end of my work period the game had 9/10 approval rate out of 400+ Steam reviews.

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Motor Planet was a combat-racing online game made by Plarium.​ I was the first game designer on the team, doing a lot of high-level design. Further into the production I took the lead on narrative and content design.

My satirical game Wolfenstache received global media coverage and more than 65,000 players. It also may have nudged the German government and Bethesda Softworks to change their policies, though we can never prove it and they will never admit it. Read more here.

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But wait, there's more!

Below is my full archive of creative work in games, arranged in categories, and packed with weird stuff.

 

GAMES

GAME EXHIBITIONS AND EVENTS

EXPERIMENTAL PLAY

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Occupy White Walls

(2018, videogame)

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BLUFF

(game collection, 2018)

Speculative Tourism

(audio tours)

Mating Season

(2017, videogame)

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Indie Playground

(exhibition, 2018)

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On To Me

(2018, Interactive Documentary)

Wolfenstäche

(2017, videogame)

Africade

(2017, exhibition)

Agility

(2017, Game Jam / Performance)

Motor Planet

(2016, videogame)

The Arcade

(2016, Exhibition)

Pivot

(band)

Stories in Space

(2016, exhibition)

The Asset Museum

(a museum)

Walk in My Shoes

(2015, exhibition)

Moving Without a Body

(2015, Workshop)

Hebrew Ludology

(2014, event)

Gallery Mode

(2015, open-source tool)

Immersion

(2014, exhibition)

Hug Gods

(2014, installation)

Get Lost!

(2014, exhibition)

Drunk-Man

(2013, installation)

Israeli Space Week

(2014, exhibition)

Endgame

(2013, exhibition)

MegaDrive

(2013, event)

Right Arrow

(2013, exhibition)

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