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Get Lost (2014)

Commissioned by Print Screen Festival (Holon, 2014).


This exhibition was all about disorientation. Usually videogames assist the player in gaining a sense of orientation within their newfound digital environment. In "Get Lost" I looked at games that do the opposite: disorient the players in one way or another, be it by depriving them of a sense of place, of time, of direction, of self, or otherwise.


Full exhibition text is available HERE​.

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